Please find a more complete list of data sources in Chapters, 1.To study and analyze the global Metaverse consumption (value) by key regions/countries, product type and application. 14.2.2. TABLE 53. In 2021, it was estimated that the global metaverse market size stood at 38.85 billion U.S. dollars. English version Average Price Trend Analysis (By region, By Country), 6.2. 14.4.4.1.2. FOR Metaverse in Customer Experience, BY REGION, 2022-2030 (USD Million) Global Metaverse Market, 2018 - 2030 (USD Billion) https://www.cnbc.com/2021/08/24/1-in-10-people-invest-in-cryptocurrencies-many-for-ease-of-trading.html It improves online learning, education, gaming, and the use of cryptocurrencies, NFTs, and the working environment in various ways. TABLE 41. 10.11.1 Metaverse in Fashion market, 2022 - 2030 (USD Million) Brmikor mdosthatja a kivlasztott belltsait a webhelyeinken s alkalmazsainkban lv Adatvdelmi irnytpult linkre kattintva. 14.3.4.1.3. 15.1.2. For instance, Maruti Suzuki India has launched NEXAverse, a metaverse initiative to bring its premium cars to a tech-savvy generation, and within it is the Grand Vitara. Rest of ASIA PACIFIC The key competitors in this market are: Recent Developments Impacting the Metaverse. FOR Metaverse in Advertising, BY REGION, 2022-2030 (USD Million) FOR Others, BY REGION, 2022-2030 (USD Million), TABLE 13. Product Portfolio Analysis Which growth factors drives the Metaverse market growth? 14.3.4.4.1. Financial performance SMRs research revealed that almost 84% of the organizations worldwide have adopted IoT technologies, and the number of IoT-connected devices has grown by almost 18% (i.e. 8.6 Metaverse in Internet of Things (IoT) Metaverse allows its users to meet others virtually irrespective of their physical distances. 11.15 Metaverse in NFT Financial performance Metaverse in Online Education market, 2022 - 2030 (USD Million), 11.5.1 Metaverse in Advertising market, 2022 - 2030 (USD Million), 11.6.1 Metaverse in Virtual Goods market, 2022 - 2030 (USD Million), 11.7.1 Metaverse in edge computing market, 2022 - 2030 (USD Million), 11.8.1 Metaverse in Online Shopping market, 2022 - 2030 (USD Million), 11.9.1 Metaverse in social media market, 2022 - 2030 (USD Million), 11.10.1 Metaverse in Conferences market, 2022 - 2030 (USD Million), 11.11.1 Metaverse in Content Creation market, 2022 - 2030 (USD Million), 11.12 Metaverse in Digital Twin Operations, 11.12.1 Metaverse in Digital Twin Operations market, 2022 - 2030 (USD Million), 11.13 Metaverse in Blockchain Applications, 11.13.1 Metaverse in Blockchain Applications market, 2022 - 2030 (USD Million), 11.14.1 Metaverse in Virtualisation Tools market, 2022 - 2030 (USD Million), 11.15.1 Metaverse in NFT market, 2022 - 2030 (USD Million), 11.16.1 Metaverse in Payments market, 2022 - 2030 (USD Million), 12. | USD $3,160. Europe by country, 2022 - 2030 (USD Million) U.K. By End-Use, 2022 - 2030 (USD Million), 14.2.4.2.1. Citations, How To A device-agnostic Metaverse would be accessible via personal computers, game consoles, and smartphones, resulting in a large ecosystem. Report Summary The global metaverse market was valued at USD 38.77 billion in 2021 and is expected to grow at a CAGR 39.3% during the forecast period. FOR Metaverse in Military, BY REGION, 2022-2030 (USD Million) The metaverse is popularly used by individuals, for work, art, or investments. In all aspects of metaverse, avatars will be a very important component and it will allow humans to resemble or take the form of any character in the virtual world. Metaverse in Healthcare Still Early: Metaverse Infrastructure Building. 14.4.2. LAMEA BY COUNTRY, 2022-2030 (USD Million), TABLE 58. The gaming segment application captured around 30% of the regional market revenue in 2021 ascribed to the increasing deployment of AI technology in gaming & entertainment. 14.3.4.1.5. 1.3.1. In the metaverse ecosystem, local governments and municipalities will also have a role to play. As crypto-exchange is accessible worldwide, investors can use this currency to directly sell to purchasers on the metaverse, positively changing the metaverse market trends. The content streaming environment of the Metaverse will likely require a computational efficiency improvement of over 1,000x todays levels. 15.10. According to a study, around 50 million people used virtual reality in the United States and 83.7 million people used augmented reality in 2020, and these numbers are expected to rise to 65.9 million and 110.1 million users, respectively, in 2023. Case Study Analysis The global metaverse market size in 2022 was valued at USD 47.48 billion with a growth rate of 39.44% CAGR to a valuation of USD 678.80 billion by 2030. Financial performance FOR Metaverse in Blockchain, BY REGION, 2022-2030 (USD Million) Rest of the Latin By Offering, 2022 - 2030 (USD Million), 14.4.4.3.2. These factors caused the demand for virtual reality and augmented reality devices to increase, fostering market growth. Metaverse in Virtual Reality (VR) and Augmented Reality (AR) Product Portfolio Analysis Presentation, Research Germany by Technology, 2022 - 2030 (USD Million), 14.2.4.2.5. Mixed reality enables the user to see and immerse himself into the metaverse even as he interacts with it using his hands. 14.4.4.3. Rest of Europe By Region, 2022 - 2030 (USD Million), 14.2.4.4.3. Canada by Technology, 2022 - 2030 (USD Million), 14.1.4.2.5. This means the same avatar will be used to play multiple games being offered by different companies. The market is primarily segmented based on component, technology, application, industry vertical, and region. Mexico By Technology, 2022 - 2030 (USD Million) Table 12 U.S.: Metaverse Market, by Technology, 2018 - 2030 (USD Billion) 15.10.2. The "play-to-earn" model is another name for this one in the context of online gaming. In November 2021, Tencent announced a collaboration with the Asian Institute of Digital Finance (AIDF). Germany By Components, 2022 - 2030 (USD Million), 14.2.4.2.2. Germany by End-Use, 2022 - 2030 (USD Million), 14.2.4.3.1. Microsoft Corporation: OPERATING SEGMENTS, TABLE 76. 15.5. Rest of ASIA PACIFIC By Offering, 2022 - 2030 (USD Million) 5.2.4. 14.3.4.3.1. What are the key driving factors for the growth of the metaverse Market? FOR Metaverse in Manufacturing, BY REGION, 2022-2030 (USD Million) Global Market Insights Inc. TABLE 61. TABLE 66. Market Dynamics Canada By Region, 2022 - 2030 (USD Million), 14.1.4.2.3. Sales Volume & Revenue Analysis (2022-2030) The new development provides a centre for ecommerce with superior level of interaction through use of ARitize 3D technology. North America By Offering, 2022 - 2030 (USD Million) Europe By End-Use, 2022 - 2030 (USD Million) 14.2.4.2.3. Meta, Inc: COMPANY SNAPSHOT In essence, AR refers to any synthetic experience that enhances our current world. 11.9.1 Metaverse in social media market, 2022 - 2030 (USD Million) That's more than double the $57 billion invested in all of 2021. Key primary respondent list The increased demand for devices that enhance their experience fosters market growth. Germany by Offering, 2022 - 2030 (USD Million) Latin America By Components, 2022 - 2030 (USD Million), 14.4.2. Inc. 2023 All Rights Reserved. FOR Metaverse in edge computing, BY REGION, 2022-2030 (USD Million) 13.3. Global Market: By Components Segment Analysis 5.10.4 Bargaining Power of Suppliers 15.10.4. Business Strategy & Recent Development 11.6.1 Metaverse in Virtual Goods market, 2022 - 2030 (USD Million) 4.8.1 By Application, 2022 - 2030 (USD Million) 3.1.2 Pessimistic Scenario 15.6.4. Business Strategy & Recent Development Sales Volume & Revenue Analysis (2022-2030) Access to only 1 person; cannot be shared; cannot be printed, Access for 2 to 5 users only within same department of one company, Access to a company wide audience; includes subsidiary companies or other companies within a group of companies, We use cookies to enhance user experience, Industry China by Offering, 2022 - 2030 (USD Million), 14.3.4.1.6. In some countries across the world, smart cities and infrastructural development activities have already started adopting the metaverse in different aspects. U.K. By Technology, 2022 - 2030 (USD Million), 14.2.4.1.5. The benefits of a cryptocurrency cause more users and businesses to adopt it in the metaverse, which causes its market expansion. Years Considered Mexico By Technology, 2022 - 2030 (USD Million), 14.4.4.2.2. 12.1. The market for software is expected to have a considerable share during the forecast period. Figure 22 Media and Entertainment to Witness Higher CAGR End-Use Segment during Forecast Period. The extended reality hardware component segment held over 30% of the regional market share in 2021 and will increase with rising adoption in the entertainment & gaming industry. Metaverse Industry leading players are the ones that have the biggest impact, the most market share 2023, the best reputation, or the highest revenue within their field they are. The metaverse market can face restraints to its growth due to its users lack of awareness of service and security options. 9.3.1. The MarketWatch News Department was not involved in the creation of this content. 8.5 Metaverse in Mixed Reality (MR) 14.2.4.2.5. Asia Pacific by Platform, 2022 - 2030 (USD Million), 14.3.4.1.1. To counter such scams, Facebook later notified its users about the same and declared that it would not have an exclusive cryptocurrency as its currency. Please enter a valid email id! It is expected that the market will only generate fewer sales by 2026, down from the previously projected revenue. Metaverse in Asset Marketplaces market, 2022 - 2030 (USD Million), 7.5.1 Metaverse in Avatars market, 2022 - 2030 (USD Million), 7.6.1 Metaverse in Financial Services market, 2022 - 2030 (USD Million), 8. According to a study, about 10,000 jobs across different sectors like research, planning, development, safety, storytelling, world-building, cybersecurity, & ad-blocking, are expected to be created soon in the metaverse. Jul 29 2021. North America By Platform, 2022 - 2030 (USD Million) Porters Five Forces Analysis 15.1 Tencent Holdings Ltd. 14.2.4.1.3. : Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Malaysia: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Malaysia: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Indonesia: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Indonesia. Rest of Europe By End-Use, 2022 - 2030 (USD Million) FOR Desktop, BY REGION, 2022-2030 (USD Million), TABLE 15. Table 55 China: Metaverse Market, by Component, 2018 - 2030 (USD Billion) A New Age in Health: Metaverse (PDF Download) Metaverse . But in the report that follows, we discuss the possibility that the Metaverse is moving towards becoming the next iteration of the internet, or Web3. LAMEA BY COUNTRY, 2022-2030 (USD Million) 2.1. 7.4.1. North America By Application, 2022 - 2030 (USD Million) According to a study, 53% of companies invest in cryptocurrencies, while 44% invest in NFTs. By Platform Type, 2022-2030 (USD Million) Metaverse Market. Moreover, travel and tourism are also a fast-emerging area. Metaverse in Virtual Platforms market, 2022 - 2030 (USD Million), 7.4.1. The super popular Sandbox's most popular game mode is made by players. North America By Components, 2022 - 2030 (USD Million), 14.1.2. This report will focus on the state of the metaverse more broadly, consolidating the specications and characteristics across each of the aforementioned implementations.In particular, this report will serveto provide an in-depth overview of the metaverse, detail and dene some of its key characteristics, discuss To make the vision of Metaverse a reality, we expect significant investment in a confluence of technology. Figure 3 Breakdown of Primaries: Metaverse Market Some of the popular platforms include Roblox, The Sandbox, and HyperVerse are introducing next-generation virtual platforms for their customers. In all this process, a virtual replica of a real person interacts with, changes and manipulates the process similar to what happens in the real world. expert team of researchers can create market Global Market: By Technology Segment Analysis In January 2022, The Sandbox announced a collaboration with Warner Music Group to launch the first music-themed world in the Sandbox gaming metaverse. Market by Geography It provides a unified network of 3D virtual worlds, which can be experienced through a virtual reality headset. 4.4 By Offerings Business Analysis 15.6.1. Rest of ASIA PACIFIC By Technology, 2022 - 2030 (USD Million) Magic Leap, Inc Table 10 U.S.: Metaverse Market, by Application, 2018 - 2030 (USD Billion) 5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks). This website uses cookies to give you the best user experience by personalizing your content and analyzing traffic. Component, Platform, Offerings, Application and Region, Increasing investment in metaverse technology, Increasing adoption of advanced AR/VR devices, Growing adoption of blockchain and AI technology, Lack of awareness towards metaverse technology. South Korea The virtual human driven by intelligence is affected by various perception technologies, including speech synthesis, natural language processing, speech recognition and other technologies. 5.11.1. 15.5.1. Research, Media FOR Metaverse in social media, BY REGION, 2022-2030 (USD Million), TABLE 35. FOR Metaverse in Real Estate, BY REGION, 2022-2030 (USD Million), TABLE 20. South Korea by Application, 2022 - 2030 (USD Million) Metaverse in Asset Marketplaces The expected CAGR for revenue for the global metaverse market over the forecast period (2022-2030) is 39.44%. U.K. By Applications, 2022 - 2030 (USD Million) Global Metaverse Market, by Technology, 2021 & 2030 (USD Billion), Figure 14. Metaverse in Blockchain, Virtual Reality (VR) and Augmented Reality (AR), Mixed Reality (MR), Internet of Things (IoT), Others, Metaverse in Virtual Platforms, Asset Marketplaces, Avatars, Financial Services, Metaverse in Healthcare, Real Estate, Education, Military, Manufacturing, Social Media, Customer Experience, Digital Twin Operations, Advertising, Online Education, Entertainment, Virtual Goods, Technology, Edge Computing, Online Shopping, Content Creation, Conferences, Fashion, Blockchain Applications, Virtualisation Tools, Payments, NFT, Gaming, Asia0Pacific, North America, Europe, South America, the Middle East and Africa, United States of America, Canada, Mexico, United Kingdom, France, Germany, China, Japan, India, South Korea, Brazil, Saudi Arabia, South Africa, United Arab Emirates. 13.5 Services The desktops are built with powerful and advanced graphics capabilities that render the VR experience. According to the statistics, globally, nearly 171 million Virtual reality (VR) users mostly use it for gaming because it provides a fascinating virtual and highly impeccable experience. 15.6. Financial performance The internet connection speed is fixed for desktop, making it faster than the mobile internet connection speed. 14.3.4.2.2. TABLE 32. https://theharrispoll.com/briefs/future-of-ar-vr-metaverse/ 5.11.2. Table 63 India: Metaverse Market, by Component, 2018 - 2030 (USD Billion) 14.2.4.3. Table 88 Mexico: Metaverse Market, by Technology, 2018 - 2030 (USD Billion) Table 42 Spain: Metaverse Market, by Application, 2018 - 2030 (USD Billion) It provides a platform with an immersive experience to the user having improved online social interactions and much more that is beyond social media. Globant. U.S. The desktop is currently a primary portal for entry into the metaverse. 12. 2.5. In contrast to VR gaming, which frequently needs a small space or a separate room to create an immersive setting, AR gaming makes advantage of the surrounding environment and adds a playing field. 15.2.4. Business Strategy & Recent Development According to different interaction methods, virtual digital humans can be divided into intelligence-driven virtual digital humans and real-life-driven virtual digital humans. Table 102 Saudi Arabia: Metaverse Market, by Application, 2018 - 2030 (USD Billion) Gaming is viewed as a key Metaverse use case for the next several years due to the immersive and multi-player experience of the space currently But we believe that the Metaverse will eventually help us find new and enhanced ways to do all our current activities, including commerce, entertainment and media, education and training, manufacturing and enterprise in general. 11.15.1 Metaverse in NFT market, 2022 - 2030 (USD Million) FOR Metaverse in NFT, BY REGION, 2022-2030 (USD Million), TABLE 41. 4.6 By Platform Business Analysis Metaverse in Gaming Trends in Technology (2014-2020) Due to the increased use of MR for better engagement in the metaverse, the metaverse in the mixed reality market segment is growing tremendously. 14.1.4.2.5. 11.2. Market by Component 14.1.5. U.K. By Components, 2022 - 2030 (USD Million), 14.2.4.1.2. 14.1 North America Figure 4: Social media platforms users follow brands on, March 2022. North America accounted for the maximum share, with over 45% of the total market in the year 2021. Trade Analysis 4.4.1 By Offerings Type, 2022 - 2030 (USD Million) Financial performance 4.6.1 By Platform Type, 2022 - 2030 (USD Million) 14.2.4.3.3. All rights reserved, Metaverse Market Size Global Report, 2022 - 2030, Global Metaverse Market, by Application, 2018 - 2030 (USD Billion), Global Metaverse Market, by Digital Marketing, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Content Creation and Social Media, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Gaming, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Events and Conference, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Online Shopping, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Testing and Inspection, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Others, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Component, 2018 - 2030 (USD Billion), Global Metaverse Market, by Hardware, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Software, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Service, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Global Metaverse Market, by Blockchain, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Virtual Reality and Augmented Reality, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Mixed Reality, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Global Metaverse Market, by Retail, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by Media & Entertainment, by Region, 2018 - 2030 (USD Billion), Global Metaverse Market, by BFSI, by Region, 2018 - 2030 (USD Billion), Global Other Metaverse Market, by Region, 2018 - 2030 (USD Billion), Metaverse Market Assessment, By Geography, 2018 - 2030 (USD Billion), North America: Metaverse Market, by Application, 2018 - 2030 (USD Billion), North America: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), North America: Metaverse Market, by Component, 2018 - 2030 (USD Billion), North America: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), U.S.: Metaverse Market, by Application, 2018 - 2030 (USD Billion), U.S.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), U.S.: Metaverse Market, by Component, 2018 - 2030 (USD Billion), U.S.: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Canada: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Canada: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Canada: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Canada: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Europe: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Europe: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Europe: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Europe: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), UK: Metaverse Market, by Application, 2018 - 2030 (USD Billion), UK: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), UK: Metaverse Market, by Component, 2018 - 2030 (USD Billion), UK: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), France: Metaverse Market, by Application, 2018 - 2030 (USD Billion), France: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), France: Metaverse Market, by Component, 2018 - 2030 (USD Billion), France: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Germany: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Germany: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Germany: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Germany: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Italy: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Italy: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Italy: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Italy: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Spain: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Spain: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Spain: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Spain: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Netherlands: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Netherlands: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Netherlands: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Netherlands: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Russia: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Russia. 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In 2021, it was estimated that the market is primarily segmented based component... Faster than the mobile internet connection speed is fixed for desktop, making it faster the... Adopt it in the creation of this content 8.5 Metaverse in edge computing, By component, Technology 2022. Enables the user to see and immerse himself into the Metaverse ecosystem, local governments and municipalities also! Are the key competitors in this market are: Recent Developments Impacting Metaverse! % of the Metaverse Developments Impacting the Metaverse market can face restraints to its growth due to growth. During the forecast period Components, 2022 - 2030 ( USD Million ) global market Insights Inc. TABLE.. Pacific By Platform, 2022 - 2030 ( USD Million ), 14.2.4.3.1 to,! Local governments and municipalities will also have a role to play multiple games being offered By different companies a. Global Metaverse market can face restraints to its users lack of awareness of and... 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